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Star Citizen: Grim Hex - Hangars

Grim hex is an outpost built into a hollowed out asteroid and ran by outlaws. Grim Hex has a unique aesthetic because of its construction and location, giving it a run down, poorly maintained and cobbled together appearance. It was my responsibility to implement the utilitarian hangars and the exterior of the racing viewing area into the location of Grim Hex, while also matching its current art style. For this task I did a lot of reworking and kit-bashing of existing grim hex assets, with the target of creating more optimised and larger meshes, as well as world building and dressing.

Thanks to the other environment artists and other departments involved :)

Art Direction: Ian Leyland
Lead Artist: Nicholas Etheridge
Senior Environment Artist: Luan Vetoreti
Environment Artist: Daniel Harris
Lighting: Arthor Yang